On the Persistence of Corpses
2006/04/06
As I was playing The Elder Scrolls IV: Oblivion the other night like everyone else, I got to wondering: What if corpses didn't vanish in MMORPGs?
Early on in the game, I was circling Imperial City to map out dungeons to explore later. One night, I came across several NPCs on horseback on a bridge to the south of the city. OK, mildly interesting, chat briefly with Herminia Cinna and someone else, no big deal, move on.
The next night, while searching the waterline for Nirnroot plants, I happened to walk underneath that same bridge... and there, sprawled out under the bridge, was the dead body of Herminia Cinna. Apparently she'd hung around the bridge too long and been cut down by a bandit without being able to escape in time.
For several reasons, I felt bad about this. For one thing, in the game world, a presumably "good" (or at least weak) NPC had died. Because Oblivion is a single-player game, that meant this NPC was gone for good. Someone who'd probably been an innocent had been cut down forever.
For a less noble reason, I felt bad because Herminia Cinna could have wound up being a quest-giver. Now that she's dead, I'll never know whether she had a quest for me or not, and if she did, I'll never be able to experience that game content. (Not in my current incarnation, anyway.)
And for the least noble reason of all... I stripped her body bare. I took all her stuff -- it's not like she'd need it any more -- including a very nice magical ring and a key to her house (which, once I find it, I'm going to plunder). And I left her unclothed corpse lying beneath the bridge.
From a pure gameplay advantage point of view, there's no reason why I shouldn't have done this. As far as I can see, there'll be zip-point-zero negative consequences; in fact, at a minimum I got a nice magic item out of it. I'd have been crazy not to exploit the situation.
And yet... it bothers me. At the time, I didn't know I could move bodies. As far as I knew, I couldn't do anything with the corpse like bury it, cremate it, or even dump it in deep water out of sight. I couldn't even build a cairn to enclose the body and mark its resting place.
So there's nothing respectful I can do toward Herminia Cinna's body to rationalize to myself the acceptability of taking her stuff. And I feel strangely uncomfortable about that.
Is it silly/odd of me to have this reaction?
More to the larger point, is there a lesson here for MMORPGs? Suppose for a moment that when you kill a character -- either an NPC or a player character -- the body doesn't magically and mysteriously vanish. Suppose bodies hang around as objects until/unless they're disposed of (by carrion-eaters in the field, or by undertakers in a city). Would this affect your in-game behavior?
What if there were game consequences for how you treat bodies? Imagine a multiplayer game with the following features:
Setting aside for a moment the issue of frame rates dropping as more high-poly bodies start piling up, consider instead the effects on gameplay of these features. How would gameplay change if dead bodies didn't mysteriously vanish, and if your character could be linked to corpses?
For example, I can imagine this leading to the creation of an "inspector" NPC type -- based in the larger cities, they travel around examining any dead bodies that are discovered to try to identify who the killer was. (For that matter, why not let player characters do this, too?)
So what else might happen? Would these features make the game world more interesting/fun? Are there particular kinds of game worlds that rules like these would be most suitable for? Or would such rules always annoy too many players who just want to kill any/all NPCs and PCs indiscriminately with no consequences?